Generate shared object
Modify build-script to generate a shared library for Godot.
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9 changed files with 150 additions and 48 deletions
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@ -3,9 +3,13 @@
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#bin_PROGRAMS = $(top_builddir)/bin/rtr # Program name.
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#__top_builddir__bin_rtr_CFLAGS = -DBUILD # Define BUILD variable.
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#__top_builddir__bin_rtr_SOURCES = main.c # Sources
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bin_PROGRAMS = rtr
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rtr_CFLAGS = -DBUILD -c -fPIC # Define BUILD variable.
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rtr_SOURCES = main.c # Sources
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lib_LTLIBRARIES = librtr.la
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librtr_la_SOURCES = main.c
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librtr_la_LDFLAGS = -module -avoid-version -export-dynamic
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#bin_PROGRAMS = rtr
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#rtr_CFLAGS = -DBUILD -c -fPIC -shared # Define BUILD and output shared.
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#rtr_SOURCES = main.c # Sources
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#if extra
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#__top_builddir__bin_rtr_LDADD = ./extra/libextra.la # Include extra.
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