Remove D tests

Move D tests to separate branch, since the bindings have an unstable API.
This commit is contained in:
Aidan C. Mullen 2025-03-08 09:23:46 -05:00
parent d03cc272be
commit 7c9d314076
7 changed files with 7 additions and 3187 deletions

15
.gitignore vendored
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@ -118,20 +118,18 @@
!/src/init !/src/init
/src/init/* /src/init/*
# /src/init/c
!/src/init/c/
/src/init/c/*
!/src/init/c/gdextension_interface.c
# /src/init/cpp # /src/init/cpp
!/src/init/cpp/ !/src/init/cpp/
/src/init/cpp/* /src/init/cpp/*
!/src/init/cpp/bind.cpp !/src/init/cpp/bind.cpp
# /src/init/d
!/src/init/d/
/src/init/d/*
!/src/init/d/bind.d
!/src/init/d
# /res # /res
!/res/ !/res/
/res/* /res/*
@ -149,4 +147,3 @@
# Godot 4+ specific ignores # Godot 4+ specific ignores
.godot/ .godot/

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@ -1,12 +0,0 @@
name "spruce-basin"
description "Source material."
authors "AUTHORS"
copyright "Copyright © 2025, AUTHORS"
license "proprietary"
dependency "godot-dlang" version="~master"
configuration "spruce-basin" {
targetType "dynamicLibrary"
dflags "-dllimport=defaultLibsOnly" platform="windows-ldc2"
targetName "../../obj/spruce-basin"
mainSourceFile "../../../src/init/bind.d"
}

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@ -1,7 +0,0 @@
{
"fileVersion": 1,
"versions": {
"godot-dlang": "~master",
"utf_bc": "0.2.1"
}
}

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@ -1,286 +0,0 @@
/**
* @author : Aidan Mullen (git@acm.contact)
* @file : filesize
* @created : Wednesday Jun 19, 2024 21:10:14 EDT
*/
#include <stdio.h>
#include <string.h>
#include "filesize.h"
/* Test FILENAME_MAX on different platforms. */
char filename[FILENAME_MAX];
char name[FILENAME_MAX];
/*
* ===========
* Buffer Size
* ===========
*
* Buffer size is chosen at compilation; it limits the block-size chosen by the
* user. When the block size is greater than the buffer, overflow occurs.
*
* The buffer size is defined in bytes.
*
* Larger buffer sizes are less accurate, which may be possible to fix if a
* position is set at the end of the read block, then the remaining area is
* read using a smaller buffer size.
*/
/* This buffer size selection should be relegated to the options.ini file. */
#define BUFFER 1073741824
#if !defined(BUFFER) || BUFFER == 1
char buf[1]; /* 1B */
#elif BUFFER == 2
char buf[2]; /* 2B */
#elif BUFFER == 4
char buf[4]; /* 4B */
#elif BUFFER == 8
char buf[8]; /* 8B */
#elif BUFFER == 16
char buf[16]; /* 16B */
#elif BUFFER == 32
char buf[32]; /* 32B */
#elif BUFFER == 64
char buf[64]; /* 64B */
#elif BUFFER == 128
char buf[128]; /* 128B */
#elif BUFFER == 256
char buf[256]; /* 256B */
#elif BUFFER == 512
char buf[512]; /* 512B */
#elif BUFFER == 1024
char buf[1024]; /* 1KB */
#elif BUFFER == 2048
char buf[2048]; /* 2KB */
#elif BUFFER == 4096
char buf[4096]; /* 4KB */
#elif BUFFER == 8192
char buf[8192]; /* 8KB */
#elif BUFFER == 1048576
char buf[1048576]; /* 1MB */
#elif BUFFER == 536870912
char buf[536870912]; /* 512MB */
#elif BUFFER == 1073741824
char buf[1073741824]; /* 1GB */
#else
char buf[BUFFER];
#endif
unsigned long int bsize = BUFFER;
fpos_t pos;
fpos_t end;
/*
* ===============
* Fallback Reader
* ===============
*
* The reader counts each record in the file, then adds the value of the records
* (in bytes) in order to return the filesize.
*
* Fallback function in-case a platform solution is not present.
* Note that, depending on the buffer size, this method may be somewhat
* inaccurate, as a higher buffer size will only measure in records equivalent
* to its value, and may stop before reaching the end of the file; it may be
* possible to account for this by restarting the file-read at the endpoint
* found by fread with a lower buffer size, but this would require that fseek
* and ftell are not used, since these often use signed 32-bit integers that
* limit the maximum size they can read to ~2GB.
*/
int get_size_fallback(void)
{
/*
unsigned long int size = 0;
unsigned long int record = 0;
*/
unsigned long size = 0;
unsigned long record = 0;
FILE * file;
/* If mode is CLI */
printf("Enter a filename: ");
fgets(filename, sizeof(filename), stdin);
/* Compare filename with \r\n and remove them. */
filename[strcspn(filename, "\r\n")] = 0;
strcpy(name, filename);
printf("Reading file \"%s\"...\n", name);
file = fopen(filename, "rb");
printf("Warning: Using fallback reader; process may be slow.\n");
printf("Initial buffer size: %lu\n", bsize);
if (file)
{
fgetpos(file, &pos);
printf("Attempting to read file...\n");
for
(
size = 0;
(fread(buf, sizeof * buf, bsize, file) == bsize);
(record = size)
)
{
(size = size + bsize);
fgetpos(file, &end);
printf("Read: [ %luB ]\n", size);
if (record == size)
{
printf("No appropriately sized blocks remaining.\n");
break;
}
}
/*
* ==============
* Small File Fix
* ==============
*
* If result is 0, try again with lower block size, as small
* files cannot be read when the selected size is larger than them.
*/
record = 0;
if (size == 0)
{
while (bsize > 1)
{
printf("Attempting to read with lower buffer size...\n");
bsize = (bsize/2);
/* bsize = 1; */
fsetpos(file, &pos);
printf("Buffer size lowered to %luB\n", bsize);
while (fread(buf, sizeof * buf, bsize, file) == bsize)
{
size = size + bsize;
fgetpos(file, &pos);
printf("Read: [ %luB ]\n", size);
if (record == size)
{
printf("No appropriately sized blocks remaining.\n");
break;
}
record = size;
}
}
}
/*
* ==============
* Large File Fix
* ==============
*
* Using a large buffer to read large files quickly resulted in an
* inaccurate filesize.
*
* This block lowers the block size at the end of the reading, and
* attempts to read data after the current position in the file. It
* repeats this until the buffer size is one byte.
*
* The accuracy should be around plus-or-minus one byte when reading.
*/
while (size > 0)
{
printf("Checking for remaining data...\n");
bsize = (bsize/2);
fsetpos(file, &end);
while (fread(buf, sizeof * buf, bsize, file) == bsize)
{
size = size + bsize;
fgetpos(file, &end);
printf("Read: [ %luB ]\n", size);
if (record == size)
{
printf("No appropriately sized blocks remaining.\n");
break;
}
record = size;
}
if (bsize > 1)
{
continue;
}
else
{
printf("Buffer at minimum size; stopping.\n");
break;
}
}
printf("No further data to read; stopping.\n");
fclose(file);
printf("Final buffer size: %luB\n", bsize);
printf("\nFilesize: %luB\n", size);
}
else
{
printf("Error: file not found.\n");
}
return(size);
}
/* --- end of SIZE_C --- */

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@ -1,30 +0,0 @@
import godot;
// import godot.api.script; // for GodotScript!
// import godot.api.register; // for GodotNativeLibrary
// import godot.string; // for gs!
import godot.node;
// minimal class example with _ready method that will be invoked on creation
class init : GodotScript!Node {
@Property String name;
// this method is a special godot entry point when object is added to the scene
@Method
void _ready() {
// 'gs' is a string wrapper that converts D string to godot string
// usually there is helper functions that takes regular D strings and do this for you
print(gs!"Hello ", name);
}
}
// register classes, initialize and terminate D runtime, only one per plugin
mixin GodotNativeLibrary!(
// this is a name prefix of the plugin to be acessible inside godot
// it must match the prefix in .gdextension file:
// entry_symbol = "mydplugin_gdextension_entry"
"libsb_init",
// here goes the list of classes you would like to expose in godot
init,
);

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@ -9,7 +9,7 @@
/* This file is included in the repository since using a Git submodule would /* This file is included in the repository since using a Git submodule would
* requried cloning the entire Godot source. */ * requried cloning the entire Godot source. */
#include "gdextension_interface.h" /* GDExtension header for Godot. */ #include "./init/c/gdextension_interface.h" /* GDExtension header for Godot. */
/* /*
int main() int main()