Add copyright notice position
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e8cab54af4
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1 changed files with 16 additions and 1 deletions
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@ -26,6 +26,7 @@ offset_right = 847.5
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offset_bottom = 481.0
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offset_bottom = 481.0
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[node name="Continue" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
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[node name="Continue" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
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layout_mode = 0
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offset_right = 79.0
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offset_right = 79.0
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offset_bottom = 31.0
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offset_bottom = 31.0
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theme = SubResource("Theme_1d1pm")
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theme = SubResource("Theme_1d1pm")
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@ -34,6 +35,7 @@ toggle_mode = true
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text = "Continue"
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text = "Continue"
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[node name="New_Game" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
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[node name="New_Game" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
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layout_mode = 0
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offset_left = 150.0
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offset_left = 150.0
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offset_right = 243.0
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offset_right = 243.0
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offset_bottom = 31.0
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offset_bottom = 31.0
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@ -42,6 +44,7 @@ toggle_mode = true
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text = "New Game"
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text = "New Game"
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[node name="Options" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
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[node name="Options" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
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layout_mode = 0
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offset_left = 300.0
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offset_left = 300.0
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offset_right = 393.0
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offset_right = 393.0
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offset_bottom = 31.0
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offset_bottom = 31.0
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@ -102,5 +105,17 @@ text = "To-Do:
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- Fade animations for buttons.
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- Fade animations for buttons.
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- Possibly have no background for the buttons; instead having an outline that changes.
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- Possibly have no background for the buttons; instead having an outline that changes.
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- View Fontforge to create custom fonts.
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- View Fontforge to create custom fonts.
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- Use C/C++ API to implement functions for each button."
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- Use C/C++ API to implement functions for each button.
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- Button for copyright notices in bottom-left corner."
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vertical_alignment = 1
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[node name="Notices" type="Label" parent="Camera3D/CanvasLayer"]
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_top = -45.0
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offset_right = 336.0
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grow_vertical = 0
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text = "Information SVG here for copyright notices."
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horizontal_alignment = 1
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vertical_alignment = 1
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vertical_alignment = 1
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