Design basic UI layout
Design a basic layout for the main menu, which will be modified later to create a more complete menu.
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2 changed files with 112 additions and 1 deletions
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@ -1,3 +1,106 @@
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[gd_scene format=3 uid="uid://b827xc3j75sb6"]
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[gd_scene load_steps=2 format=3 uid="uid://b827xc3j75sb6"]
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[sub_resource type="Theme" id="Theme_1d1pm"]
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[node name="Node3D" type="Node3D"]
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[node name="Camera3D" type="Camera3D" parent="."]
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[node name="CanvasLayer" type="CanvasLayer" parent="Camera3D"]
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[node name="Disclaimer" type="Label" parent="Camera3D/CanvasLayer"]
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offset_right = 1151.0
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offset_bottom = 650.0
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text = "RTR
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Early Prototype
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All Content Subject to Change."
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Button_Container" type="Control" parent="Camera3D/CanvasLayer"]
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layout_mode = 3
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anchors_preset = 0
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offset_left = 304.5
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offset_top = 450.0
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offset_right = 847.5
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offset_bottom = 481.0
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[node name="Continue" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
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offset_right = 79.0
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offset_bottom = 31.0
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theme = SubResource("Theme_1d1pm")
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disabled = true
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toggle_mode = true
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text = "Continue"
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[node name="New_Game" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
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offset_left = 150.0
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offset_right = 243.0
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offset_bottom = 31.0
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theme = SubResource("Theme_1d1pm")
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toggle_mode = true
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text = "New Game"
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[node name="Options" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
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offset_left = 300.0
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offset_right = 393.0
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offset_bottom = 31.0
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theme = SubResource("Theme_1d1pm")
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toggle_mode = true
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text = "Options"
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[node name="Quit" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -93.0
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offset_bottom = 31.0
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grow_horizontal = 0
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theme = SubResource("Theme_1d1pm")
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toggle_mode = true
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text = "Quit"
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[node name="Copyright" type="Label" parent="Camera3D/CanvasLayer"]
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -250.0
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offset_top = -45.0
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offset_right = 250.0
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grow_horizontal = 2
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grow_vertical = 0
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text = "Copyright © 2024 Aidan Mullen"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Version" type="Label" parent="Camera3D/CanvasLayer"]
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -100.0
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offset_top = -45.0
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grow_horizontal = 0
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grow_vertical = 0
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text = "v0.1.0-a.1"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="To-Do" type="Label" parent="Camera3D/CanvasLayer"]
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offset_right = 500.0
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offset_bottom = 45.0
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text = "To-Do:
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- Title-screen background
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- 3D environment modeled in Blender.
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- Texture will have to be baked and exported at various resolutions.
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- Create shader to apply gaussian blur to a rectangle to place in front of the viewport; blurring the background.
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- Create theme for UI.
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- Fade animations for buttons.
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- Possibly have no background for the buttons; instead having an outline that changes.
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- View Fontforge to create custom fonts.
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- Use C/C++ API to implement functions for each button."
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vertical_alignment = 1
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