Implement working example
Implement a working example using the GDExtension C API.
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4 changed files with 25 additions and 33 deletions
32
src/main.c
32
src/main.c
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@ -19,6 +19,9 @@ int main()
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}
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*/
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/* Boilerplate provided by examples. */
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/* Some lines are over 80 characters. */
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typedef struct {
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uint8_t godot_data_dont_touch_this[sizeof(void *)];
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} String;
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@ -31,55 +34,46 @@ typedef struct {
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uint8_t godot_data_dont_touch_this[24];
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} Variant;
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// GDExtension interface function pointers
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static GDExtensionInterfaceStringNewWithUtf8Chars string_new_with_utf8_chars;
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static GDExtensionInterfaceVariantGetPtrConstructor variant_get_ptr_constructor;
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static GDExtensionInterfaceVariantGetPtrDestructor variant_get_ptr_destructor;
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static GDExtensionInterfaceGetVariantFromTypeConstructor get_variant_from_type_constructor;
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static GDExtensionInterfaceVariantGetPtrUtilityFunction variant_get_ptr_utility_function;
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static GDExtensionInterfaceVariantDestroy variant_destroy;
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// Godot API function pointers
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/* GDExtension API Pointers */
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static GDExtensionPtrConstructor construct_StringName_from_String;
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static GDExtensionVariantFromTypeConstructorFunc construct_Variant_from_String;
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static GDExtensionPtrDestructor destroy_String;
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static GDExtensionPtrDestructor destroy_StringName;
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// here is our global "print" StringName
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static StringName print_StringName;
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// and here is our global "print" function
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static GDExtensionPtrUtilityFunction print_function;
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StringName construct_StringName_from_cstring(const char *text) {
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// 1. Construct a String from the C string
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String string;
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string_new_with_utf8_chars(&string, text);
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// 2. Construct a StringName from the String
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StringName string_name;
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GDExtensionConstTypePtr constructor_arguments[1] = { &string };
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construct_StringName_from_String(&string_name, constructor_arguments);
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// 3. Destroy the String, since it's not needed anymore
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destroy_String(&string);
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return string_name;
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}
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void print(const char *text) {
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// 1. Construct a String from the C string
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String string;
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string_new_with_utf8_chars(&string, text);
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// 2. Construct a Variant from the String
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Variant arg1;
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construct_Variant_from_String(&arg1, &string);
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// 3. Call the utility function
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// Since it's a void function, use "NULL" for the return pointer
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GDExtensionConstVariantPtr args[1] = { &arg1 };
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print_function(NULL, args, 1);
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// 4. Clean up resources that are no longer needed
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variant_destroy(&arg1);
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destroy_String(&string);
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}
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@ -89,19 +83,15 @@ void initialize(void *userdata, GDExtensionInitializationLevel p_level) {
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return;
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}
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// StringName constructor at index 2 is the one that receives String
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// You can find this information in `extension_api.json` file
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construct_StringName_from_String = variant_get_ptr_constructor(GDEXTENSION_VARIANT_TYPE_STRING_NAME, 2);
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construct_Variant_from_String = get_variant_from_type_constructor(GDEXTENSION_VARIANT_TYPE_STRING);
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destroy_String = variant_get_ptr_destructor(GDEXTENSION_VARIANT_TYPE_STRING);
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destroy_StringName = variant_get_ptr_destructor(GDEXTENSION_VARIANT_TYPE_STRING_NAME);
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// Initialize "print" StringName
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print_StringName = construct_StringName_from_cstring("print");
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// then fetch the "print" function pointer
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print_function = variant_get_ptr_utility_function(&print_StringName, 2648703342);
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print("Hello GDExtension from C!");
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print("Starting...");
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}
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void deinitialize(void *userdata, GDExtensionInitializationLevel p_level) {
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@ -109,20 +99,20 @@ void deinitialize(void *userdata, GDExtensionInitializationLevel p_level) {
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return;
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}
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print("Goodbye GDExtension from C!");
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print("Exited.");
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// Destroy "print" StringName
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destroy_StringName(&print_StringName);
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}
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GDExtensionBool hello_extension_entry(
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/* librtr object; called by Godot when it reads the librtr.gdextension file that
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* provides a configuration using this name. */
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GDExtensionBool librtr_extension_init(
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GDExtensionInterfaceGetProcAddress p_get_proc_address,
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GDExtensionClassLibraryPtr p_library,
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GDExtensionInitialization *r_initialization
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) {
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r_initialization->initialize = &initialize;
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r_initialization->deinitialize = &deinitialize;
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// save the GDExtension API function pointers globally
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string_new_with_utf8_chars = (GDExtensionInterfaceStringNewWithUtf8Chars) p_get_proc_address("string_new_with_utf8_chars");
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variant_get_ptr_constructor = (GDExtensionInterfaceVariantGetPtrConstructor) p_get_proc_address("variant_get_ptr_constructor");
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variant_get_ptr_destructor = (GDExtensionInterfaceVariantGetPtrDestructor) p_get_proc_address("variant_get_ptr_destructor");
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