Spruce-Basin/.gitignore
Aidan C. Mullen 943afc734f Add headers and fix build
Add more C headers and allow libsb to build correctly with warnings.
2025-03-08 22:33:48 -05:00

162 lines
2.5 KiB
Text

# Only include required source files.
# Do no include any binaries or libraries/external sources.
# Submodules are not added here, as they are managed by Git automatically.
*
*/
# /
!.gitignore
!.gitignores
!AUTHORS
!build.sh
!CHANGELOG
!configure.ac
!LICENSE
!Makefile.am
!README
!TODO
!/bin/main.gdextension
# /bld
!/bld/
/bld/*
# /bld/src
!/bld/src/
/bld/src/*
# /doc
!/doc/
/doc/*
!/doc/1.1_ACKNOWLEDGMENTS
!/doc/1.2_PRIVACY
# /doc/2.0_DEVELOPMENT
!/doc/2.0_DEVELOPMENT/
/doc/2.0_DEVELOPMENT/*
!/doc/2.0_DEVELOPMENT/2.1_VERSIONING
!/doc/2.0_DEVELOPMENT/2.3_EXTENSIONS
!/doc/2.0_DEVELOPMENT/2.5_LANGUAGE
!/doc/2.0_DEVELOPMENT/2.7_LIBRARIES
# /engine
!/engine/
/engine/*
!/engine/project.godot
!/engine/icon.svg
!/engine/debug.tscn
!/engine/title.tscn
# /engine/assets
!/engine/assets/
/engine/assets/*
# /engine/assets/material
!/engine/assets/material/
/engine/assets/material/*
# /engine/assets/material/concrete_wet
!/engine/assets/material/concrete_wet/
/engine/assets/material/concrete_wet/*
!/engine/assets/material/concrete_wet/concrete_wet.blend
!/engine/assets/material/concrete_wet/concrete_wet.blend1
# /engine/assets/material/metal_pipe
!/engine/assets/material/metal_pipe/
/engine/assets/material/metal_pipe/*
# /engine/bin
!/engine/bin/
/engine/bin/*
!/engine/bin/librtr.gdextension
!/engine/bin/libsb.gdextension
# /engine/img
!/engine/img/
/engine/img/*
!/engine/img/sky.hdr
# /src
!/src/
/src/*
!/src/gdextension_interface.h
!/src/Makefile.am
!/src/main.c
!/src/main.gdextension
!/src/main.h
# /src/filesize
!/src/filesize
/src/filesize/*
!/src/filesize/filesize.c
!/src/filesize/filesize.h
# /src/logging
!/src/logging
/src/logging/*
!/src/logging/logging.c
!/src/logging/logging.h
# /src/init
!/src/init
/src/init/*
# /src/init/c
!/src/init/c/
/src/init/c/*
!/src/init/c/gdextension_interface.c
# /src/init/c/util
!/src/init/c/util
/src/init/c/util/*
!/src/init/c/util/inttypes.c
!/src/init/c/util/inttypes.h
!/src/init/c/util/iso646.h
!/src/init/c/util/locale.c
!/src/init/c/util/locale.h
!/src/init/c/util/Q8defs.h
!/src/init/c/util/signal.c
!/src/init/c/util/signal.h
!/src/init/c/util/sitest.c
!/src/init/c/util/stdbool.h
!/src/init/c/util/stdint.h
!/src/init/c/util/wchar.c
!/src/init/c/util/wchar.h
!/src/init/c/util/wctype.c
!/src/init/c/util/wctype.h
# /src/init/cpp
!/src/init/cpp/
/src/init/cpp/*
!/src/init/cpp/bind.cpp
# /res
!/res/
/res/*
# /res/mesh
!/res/mesh/
/res/mesh/*
# res/texture
!/res/texture/
/res/texture/*
!/res/texture/Sky.blend
# Godot 4+ specific ignores
.godot/