141 lines
4.2 KiB
Text
141 lines
4.2 KiB
Text
[gd_scene load_steps=6 format=3 uid="uid://b827xc3j75sb6"]
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[ext_resource type="Texture2D" uid="uid://cg7gvce3y7ca0" path="res://img/sky.hdr" id="1_y7k74"]
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[sub_resource type="Theme" id="Theme_1d1pm"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_oyqm6"]
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panorama = ExtResource("1_y7k74")
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[sub_resource type="Sky" id="Sky_70g61"]
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sky_material = SubResource("PanoramaSkyMaterial_oyqm6")
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[sub_resource type="Environment" id="Environment_kpexm"]
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background_mode = 2
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sky = SubResource("Sky_70g61")
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[node name="Node3D" type="Node3D"]
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[node name="Camera3D" type="Camera3D" parent="."]
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[node name="CanvasLayer" type="CanvasLayer" parent="Camera3D"]
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[node name="ParallaxBackground" type="ParallaxBackground" parent="Camera3D/CanvasLayer"]
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[node name="Disclaimer" type="Label" parent="Camera3D/CanvasLayer"]
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offset_right = 1151.0
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offset_bottom = 650.0
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text = "Reference Title: Spruce-Basin
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Pre-Release Prototype
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All Content Subject to Change."
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Button_Container" type="Control" parent="Camera3D/CanvasLayer"]
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layout_mode = 3
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anchors_preset = 0
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offset_left = 304.5
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offset_top = 450.0
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offset_right = 847.5
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offset_bottom = 481.0
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[node name="Continue" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
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layout_mode = 0
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offset_right = 79.0
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offset_bottom = 31.0
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theme = SubResource("Theme_1d1pm")
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disabled = true
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toggle_mode = true
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text = "Continue"
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[node name="New_Game" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
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layout_mode = 0
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offset_left = 150.0
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offset_right = 243.0
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offset_bottom = 31.0
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theme = SubResource("Theme_1d1pm")
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toggle_mode = true
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text = "New Game"
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[node name="Options" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
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layout_mode = 0
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offset_left = 300.0
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offset_right = 393.0
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offset_bottom = 31.0
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theme = SubResource("Theme_1d1pm")
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toggle_mode = true
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text = "Options"
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[node name="Quit" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -93.0
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offset_bottom = 31.0
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grow_horizontal = 0
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theme = SubResource("Theme_1d1pm")
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toggle_mode = true
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text = "Quit"
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[node name="Copyright" type="Label" parent="Camera3D/CanvasLayer"]
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -250.0
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offset_top = -45.0
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offset_right = 250.0
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grow_horizontal = 2
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grow_vertical = 0
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text = "Copyright © 2024 Aidan Mullen"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Version" type="Label" parent="Camera3D/CanvasLayer"]
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -100.0
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offset_top = -45.0
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grow_horizontal = 0
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grow_vertical = 0
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text = "v0.1.0-a.1"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="To-Do" type="Label" parent="Camera3D/CanvasLayer"]
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offset_right = 500.0
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offset_bottom = 45.0
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text = "To-Do:
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- HDRI Texture will have to be baked and exported at various resolutions.
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- Create shader to apply gaussian blur to a rectangle to place in front of the viewport; blurring the background; an HRDI is available with this project.
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- Create theme for UI.
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- Fade animations for buttons.
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- Possibly have no background for the buttons; instead having an outline that changes.
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- Custom fonts are being worked on.
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- Use C API to implement interactive interface; this API is available via GDExtension, which has bindings available for an extended
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selection of languages, which may all interact with each other via this API.
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- Components that require speed, such as procedural generation and most core logic, should be implemented in C99/C++11; these libraries may then
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be called from a more expressive language, such as D or a WASM object.
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- These issues will be migrated to the Forgejo instance.
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- Button for copyright notices in bottom-left corner."
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vertical_alignment = 1
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[node name="Notices" type="Label" parent="Camera3D/CanvasLayer"]
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anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_top = -45.0
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offset_right = 336.0
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grow_vertical = 0
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text = "Information SVG here for copyright notices."
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="WorldEnvironment" type="WorldEnvironment" parent="Camera3D"]
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environment = SubResource("Environment_kpexm")
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