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Add C89 support
Allow compilation from C89 compilers.
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Changelog
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Changelog
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Changelog
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=========
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version 0.4.1:
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- changed license to MIT
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- fixed compilation errors
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- fixed lighting bug
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- fixed color conversions
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version 0.4:
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- added 24/32 bit rendering support (Olivier Landemarre - F. Bellard)
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- fixed GL_TRIANGLE_STRIP (Olivier Landemarre)
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- added gl_malloc, gl_free, gl_zalloc wrappers (Olivier Landemarre)
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version 0.3:
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- added NanoX API (nglx) (F. Bellard)
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- added gears example and unified GUI in examples (F. Bellard)
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- added TGL_FEATURE_RENDER_BITS so that it will be possible to render
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natively in 15/16/24 or 32 bits. (F. Bellard)
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- interpolated lines (Olivier Landemarre)
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- fast no shading case (Olivier Landemarre)
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- fast no projection case (Olivier Landemarre)
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version 0.2: Fabrice Bellard
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- added 24/32 bpp support. Added some features.h ifdefs.
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- fixed some error reporting cases in the examples
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- endianness is deduced from the glibc (BYTE_ORDER macro)
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version 0.19: Peder Blekken
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- new files BeOS/* src/msghandling.*, src/arrays.*, src/oscontext.c
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include/GL/oscontext.h src/features.h
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- added support for BeOS, see README.BEOS
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- added support for drawing convex polygons with unlimited # of vertices
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- added support for GL_LIGHT_MODEL_TWO_SIDE
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- added generic rotation code for glopRotate
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- added support for opengl 1.1 arrays
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- added support for glPolygonOffset, not implemented.
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- added glGetFloatv, limited support.
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- added some pnames for glGetIntegerv
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- added some empty functions in include/GL/gl.h to compile VRMLView
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- added GL_VERSION_1_1 define in include/GL/gl.h
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- fixed "bug" when context->gl_resize_viewport is not set.
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- fixed bug in glBindTexture (didn't accept texture object 0)
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version 0.1:
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- Initial revision, Fabrice Bellard
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--- end of Changelog ---
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