Update dependency and extend disclaimer
Exnted the title screen message and update engine version to 4.4.
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4 changed files with 16 additions and 13 deletions
4
README
4
README
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@ -10,8 +10,8 @@ Dependencies
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for your system; heavily shared library-oriented systems may need all of these
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installed to run the compiled binary.
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- Godot 4.3+
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- Vulkan Developement Libraries(version compatible with Godot 4.2)
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- Godot 4.4
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- Vulkan Developement Libraries (version compatible with Godot 4.4)
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- Godot Jolt
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Some platforms may require that shared libraries be placed alongside the
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@ -57,7 +57,7 @@ AC_CONFIG_FILES([\
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AC_CONFIG_SRCDIR([src/main.c])
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CFLAGS="$CFLAGS -std=c11 -pedantic-errors -Wall -Wold-style-definition -Wextra \
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CFLAGS="$CFLAGS -std=c99 -pedantic-errors -Wall -Wold-style-definition -Wextra \
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-Wmissing-prototypes -Wstrict-prototypes" # Compile to C11
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# without
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# GNU extensions.
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@ -10,9 +10,9 @@ config_version=5
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[application]
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config/name="ASFOS"
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config/name="Spruce-Basin"
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run/main_scene="res://title.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.4", "Forward Plus")
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boot_splash/bg_color=Color(0, 0, 0, 1)
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boot_splash/show_image=false
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config/icon="res://icon.svg"
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@ -11,8 +11,8 @@
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[node name="Disclaimer" type="Label" parent="Camera3D/CanvasLayer"]
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offset_right = 1151.0
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offset_bottom = 650.0
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text = "RTR
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Early Prototype
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text = "Reference Title: Spruce-Basin
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Pre-Release Prototype
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All Content Subject to Change."
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horizontal_alignment = 1
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vertical_alignment = 1
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@ -97,15 +97,18 @@ vertical_alignment = 1
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offset_right = 500.0
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offset_bottom = 45.0
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text = "To-Do:
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- Title-screen background
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- 3D environment modeled in Blender.
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- Texture will have to be baked and exported at various resolutions.
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- Create shader to apply gaussian blur to a rectangle to place in front of the viewport; blurring the background.
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- HDRI Texture will have to be baked and exported at various resolutions.
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- Create shader to apply gaussian blur to a rectangle to place in front of the viewport; blurring the background; an HRDI is available with this project.
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- Create theme for UI.
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- Fade animations for buttons.
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- Possibly have no background for the buttons; instead having an outline that changes.
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- View Fontforge to create custom fonts.
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- Use C3/C++ API to implement functions for each button.
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- Custom fonts are being worked on.
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- Use C API to implement interactive interface; this API is available via GDExtension, which has bindings available for an extended
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selection of languages, which may all interact with each other via this API.
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- Components that require speed, such as procedural generation and most core logic, should be implemented in C99/C++11; these libraries may then
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be called from a more expressive language, such as Tim Apple's Swift.
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- These issues will be migrated to the Forgejo instance.
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- Button for copyright notices in bottom-left corner."
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vertical_alignment = 1
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