Spruce-Basin/engine/title.tscn
Aidan C. Mullen f474eb7478 Update dependency and extend disclaimer
Exnted the title screen message and update engine version to 4.4.
2025-03-04 22:17:26 -05:00

124 lines
3.6 KiB
Text

[gd_scene load_steps=2 format=3 uid="uid://b827xc3j75sb6"]
[sub_resource type="Theme" id="Theme_1d1pm"]
[node name="Node3D" type="Node3D"]
[node name="Camera3D" type="Camera3D" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="Camera3D"]
[node name="Disclaimer" type="Label" parent="Camera3D/CanvasLayer"]
offset_right = 1151.0
offset_bottom = 650.0
text = "Reference Title: Spruce-Basin
Pre-Release Prototype
All Content Subject to Change."
horizontal_alignment = 1
vertical_alignment = 1
[node name="Button_Container" type="Control" parent="Camera3D/CanvasLayer"]
layout_mode = 3
anchors_preset = 0
offset_left = 304.5
offset_top = 450.0
offset_right = 847.5
offset_bottom = 481.0
[node name="Continue" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
layout_mode = 0
offset_right = 79.0
offset_bottom = 31.0
theme = SubResource("Theme_1d1pm")
disabled = true
toggle_mode = true
text = "Continue"
[node name="New_Game" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
layout_mode = 0
offset_left = 150.0
offset_right = 243.0
offset_bottom = 31.0
theme = SubResource("Theme_1d1pm")
toggle_mode = true
text = "New Game"
[node name="Options" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
layout_mode = 0
offset_left = 300.0
offset_right = 393.0
offset_bottom = 31.0
theme = SubResource("Theme_1d1pm")
toggle_mode = true
text = "Options"
[node name="Quit" type="Button" parent="Camera3D/CanvasLayer/Button_Container"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -93.0
offset_bottom = 31.0
grow_horizontal = 0
theme = SubResource("Theme_1d1pm")
toggle_mode = true
text = "Quit"
[node name="Copyright" type="Label" parent="Camera3D/CanvasLayer"]
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -250.0
offset_top = -45.0
offset_right = 250.0
grow_horizontal = 2
grow_vertical = 0
text = "Copyright © 2024 Aidan Mullen"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Version" type="Label" parent="Camera3D/CanvasLayer"]
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -100.0
offset_top = -45.0
grow_horizontal = 0
grow_vertical = 0
text = "v0.1.0-a.1"
horizontal_alignment = 1
vertical_alignment = 1
[node name="To-Do" type="Label" parent="Camera3D/CanvasLayer"]
offset_right = 500.0
offset_bottom = 45.0
text = "To-Do:
- HDRI Texture will have to be baked and exported at various resolutions.
- Create shader to apply gaussian blur to a rectangle to place in front of the viewport; blurring the background; an HRDI is available with this project.
- Create theme for UI.
- Fade animations for buttons.
- Possibly have no background for the buttons; instead having an outline that changes.
- Custom fonts are being worked on.
- Use C API to implement interactive interface; this API is available via GDExtension, which has bindings available for an extended
selection of languages, which may all interact with each other via this API.
- Components that require speed, such as procedural generation and most core logic, should be implemented in C99/C++11; these libraries may then
be called from a more expressive language, such as Tim Apple's Swift.
- These issues will be migrated to the Forgejo instance.
- Button for copyright notices in bottom-left corner."
vertical_alignment = 1
[node name="Notices" type="Label" parent="Camera3D/CanvasLayer"]
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -45.0
offset_right = 336.0
grow_vertical = 0
text = "Information SVG here for copyright notices."
horizontal_alignment = 1
vertical_alignment = 1