Update dependency and extend disclaimer

Exnted the title screen message and update engine version to 4.4.
This commit is contained in:
Aidan C. Mullen 2025-03-04 22:17:26 -05:00
parent 3c4b098637
commit f474eb7478
4 changed files with 16 additions and 13 deletions

4
README
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@ -10,8 +10,8 @@ Dependencies
for your system; heavily shared library-oriented systems may need all of these for your system; heavily shared library-oriented systems may need all of these
installed to run the compiled binary. installed to run the compiled binary.
- Godot 4.3+ - Godot 4.4
- Vulkan Developement Libraries(version compatible with Godot 4.2) - Vulkan Developement Libraries (version compatible with Godot 4.4)
- Godot Jolt - Godot Jolt
Some platforms may require that shared libraries be placed alongside the Some platforms may require that shared libraries be placed alongside the

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@ -57,7 +57,7 @@ AC_CONFIG_FILES([\
AC_CONFIG_SRCDIR([src/main.c]) AC_CONFIG_SRCDIR([src/main.c])
CFLAGS="$CFLAGS -std=c11 -pedantic-errors -Wall -Wold-style-definition -Wextra \ CFLAGS="$CFLAGS -std=c99 -pedantic-errors -Wall -Wold-style-definition -Wextra \
-Wmissing-prototypes -Wstrict-prototypes" # Compile to C11 -Wmissing-prototypes -Wstrict-prototypes" # Compile to C11
# without # without
# GNU extensions. # GNU extensions.

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@ -10,9 +10,9 @@ config_version=5
[application] [application]
config/name="ASFOS" config/name="Spruce-Basin"
run/main_scene="res://title.tscn" run/main_scene="res://title.tscn"
config/features=PackedStringArray("4.3", "Forward Plus") config/features=PackedStringArray("4.4", "Forward Plus")
boot_splash/bg_color=Color(0, 0, 0, 1) boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false boot_splash/show_image=false
config/icon="res://icon.svg" config/icon="res://icon.svg"

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@ -11,8 +11,8 @@
[node name="Disclaimer" type="Label" parent="Camera3D/CanvasLayer"] [node name="Disclaimer" type="Label" parent="Camera3D/CanvasLayer"]
offset_right = 1151.0 offset_right = 1151.0
offset_bottom = 650.0 offset_bottom = 650.0
text = "RTR text = "Reference Title: Spruce-Basin
Early Prototype Pre-Release Prototype
All Content Subject to Change." All Content Subject to Change."
horizontal_alignment = 1 horizontal_alignment = 1
vertical_alignment = 1 vertical_alignment = 1
@ -97,15 +97,18 @@ vertical_alignment = 1
offset_right = 500.0 offset_right = 500.0
offset_bottom = 45.0 offset_bottom = 45.0
text = "To-Do: text = "To-Do:
- Title-screen background - HDRI Texture will have to be baked and exported at various resolutions.
- 3D environment modeled in Blender. - Create shader to apply gaussian blur to a rectangle to place in front of the viewport; blurring the background; an HRDI is available with this project.
- Texture will have to be baked and exported at various resolutions.
- Create shader to apply gaussian blur to a rectangle to place in front of the viewport; blurring the background.
- Create theme for UI. - Create theme for UI.
- Fade animations for buttons. - Fade animations for buttons.
- Possibly have no background for the buttons; instead having an outline that changes. - Possibly have no background for the buttons; instead having an outline that changes.
- View Fontforge to create custom fonts. - Custom fonts are being worked on.
- Use C3/C++ API to implement functions for each button. - Use C API to implement interactive interface; this API is available via GDExtension, which has bindings available for an extended
selection of languages, which may all interact with each other via this API.
- Components that require speed, such as procedural generation and most core logic, should be implemented in C99/C++11; these libraries may then
be called from a more expressive language, such as Tim Apple's Swift.
- These issues will be migrated to the Forgejo instance.
- Button for copyright notices in bottom-left corner." - Button for copyright notices in bottom-left corner."
vertical_alignment = 1 vertical_alignment = 1