Add base files for bindings
Add base files for C++ and D that will interface with the existing C integration.
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9 changed files with 74 additions and 1 deletions
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engine/bin/libsb.gdextension
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10
engine/bin/libsb.gdextension
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[configuration]
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entry_symbol = "Godot-DLang"
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compatibility_minimum = "4.4"
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[libraries]
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linux.64 = "bind.so"
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darwin.64 = "bind.dylib"
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windows.64 = "bind.dll"
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@ -106,7 +106,7 @@ text = "To-Do:
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- Use C API to implement interactive interface; this API is available via GDExtension, which has bindings available for an extended
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selection of languages, which may all interact with each other via this API.
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- Components that require speed, such as procedural generation and most core logic, should be implemented in C99/C++11; these libraries may then
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be called from a more expressive language, such as Tim Apple's Swift.
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be called from a more expressive language, such as D or a WASM object.
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- These issues will be migrated to the Forgejo instance.
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- Button for copyright notices in bottom-left corner."
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